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tte (A INSTRUCTION BOOKLET

SS


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————

[ook for this seal on all software and accessories
for your Nintendo Entertainment System. It repre-
sents Nintendo’s commitment to bringing you only
the highest quality products. Items not carrying
this seal have not been approved by
Nintendo, and are not guaranteed
to meet our standards of
excellence in workmanship,
reliability and most of all,
entertainment value.

THIS SEAL IS
YOUR ASSURANCE THAT

HAS APPROVED AND
GUARANTEED THE
QUALITY OF THIS

PRODUCT.



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Thank you for selecting the Nintendo Entertainment System® Super Mario
Bros.2™ Pak.

Please read this instruction booklet to ensure proper handling of your new
game, and then save the booklet for future reference.

CONTENTS

The Story of Super Mario Bros.2.
Know the Basic Rules of the Game..
Let’s see how Mario and his friends move around..
Items that help Mario and his friends
A Bonus Chance at the end of an Area
Obstructing your way—gangs of enemy characters .

PRECAUTIONS

1) This is a high precision game. It should not be stored in places that are very
hot or cold. Never hit it or drop it. Do not take it part.

2) Avoid touching the connectors, and do not get them wet or dirty. Doing so may
damage the game.

3) Do not clean with benzene, paint thinner, alcohol or other such solvents.

Note: In the interest of product improvement, Nintendo Entertainment System specifications
and design are subject to change without prior notice.

©1988 Nintendo of America Inc.


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The Story of Super Mario Bros.2

One evening, Mario had a strange dream. He dreamt of a long,
long stairway leading up to a door. As soon as the door
opened, he was confronted with a world he had never seen
before spreading out as far as his eyes could see. When he
strained his ears to listen, he heard a faint voice saying
“Welcome to ‘Subcon’, the land of dreams. We have been
cursed by Wart and we are completely under his evil spell. We
have been awaiting your arrival. Please defeat Wart and return
Subcon to its natural state. The curse Wart has put on you in
the real world will not have any effect upon you here.
Remember, Wart hates vegetables. Please help us!” At the same
time this was heard, a bolt of lightning flashed before Mario's
eyes. Stunned, Mario lost his footing and tumbled upside down.
He awoke with a start to find himself sitting up in his bed. To
clear his head, Mario talked to Luigi, Toad and Princess about
the strange dream he had. They decide to go to a nearby


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mountain for a picnic. After arriving
at the picnic area and looking at
the scenery, they see a small cave
nearby. When they enter this cave,
to their great surprise, there’s a
stairway leading up, up and up. It
is exactly like the one Mario saw in
his dream. They all walk together
up the stairs and at the top, find a
door just like the one in Mario’s
dream. When Mario and his
friends, in fear, open the door, to
their surprise, the world that he saw
in his dream spreads out before



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Know the Basic Rules of the Game.

eFirst, pick which character

F <p Control Pad
you will play as.

Choose who you are by
using the SELECT screen.
Pick one of the four
characters.

START button
SELECT button

XXXXXXXXXIIIIT

ep ies Princess (Toadstool)

Toad
(Mushroom Retainer)


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°7 worlds — Clear all 20 areas

1~3 4~6 Xe) 10~12 | 13~15 | 16~18 | 19°20
| | | | | |
| |
Start | | | | Goal
WORLD1 2 3 4 5 6 7

This game is comprised of 20 areas in 7 worlds as shown in the diagram above.
There is a little boss at the end of each area. The big boss, Wart is waiting for
you at the end of the final area once you’ve cleared all of the other areas.



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Know what each character can do.

* Jumping power
Each of the four have different jumping powers and ways of jumping.

eMario

Average jumping power in almost all situations.

But, the height he can jump decreases a little when he
is carrying an item.

4s)

eLuigi

He can jump the highest and can go much farther but
he jumps slowly. When he has an item, his power
decreases more than Mario.


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Toad

He has the least jumping power. But since he has lifting
power, the height he can jump and the speed he can
run does not change even if he is carrying an item.

ePrincess Toadstool

She is No.3 in jumping power. When you hold down the
A button, she can float in the air for about 1.5sec. Her
jumping power decreases quite a bit when she is carrying
an item.



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* Running

They all run at the same speed,
but if they are carrying something,
the order from the slowest to
quickest is; Princess Toadstool,
Luigi, Mario, Toad.

* Picking up mushroom
blocks.

The speed at which they pick up

items in order of the slowest to

quickest is; Princess Toadstool,

Luigi, Mario, Toad.

Watch out for Game Over.
¢Your game starts with three lives.

Life meter

You lose a life when your life meter becomes 0.

The life meter starts from the 2nd mark. When the marks
are all white, you lose a life. This meter can increase to
a maximum of 4 marks.

If you slip up when the number of lives remaining is 0,
the game will be over.


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¢You lose a life if you fall down.
There are holes and waterfalls. You will lose a life if you
carelessly fall into one of these. Be careful not to fall

when you jump or lose your footing. Also, do not fall
when up high in the sky.

¢You become smaller when the life
meter reads 1 mark. Be careful.

Retry and Continue
The right screen will appear when your game is over.

To begin another game from the same world as it
ended, press CONTINUE. Press RETRY to start a
completely new game from the beginning.

NOTE: GAMES CAN BE CONTINUED ONLY
TWICE.



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Let’s see how Mario and his friends
move around.

How to use the controller

Climb up vines and
ladders.

Move left.

A character’s response
to controls will vary
depending on the place
and possessions.

SELECT START

Duck.

Climb down vines ;
and ladders. Move right. Jump.

ce up items or lift enemies.

Throw items or enemies.
Go faster.

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You can do all kinds of jumps.

eA jump on the spot
If you press the A button + (8) ee
when standing still, you will jump on the spot.
However, you cannot jump very high.

sump by presen
Jump by pressing either the of (B) ®

right or left side of the control pad and using the A
button while running. You can jump higher than a
jump on the spot, so it is easier to avoid enemy
attacks.

Power squat jump
The player will flash when the os BA)
bottom of the control pad is pressed and held.

When you jump, you will be able to jump 1.5 times
higher than regular jumps.



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eTry pulling up the grass. *o0)

When you press the B button when ‘ 0 >
standing on the grass you find growing here and
there, you will pull it out and lift it up. On the
surface of the desert, you can also dig in the soft

sand.

eCarry a mushroom block.
When you stand on a mushroom block S

and press the B button, you can lift it up just like a
vegetable.

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eThrow items.
[Bombs and Mushroom blocks]
It can be thrown to a A bomb can be

place a little way dropped at the
player’s feet by

[For other items]
Other items can be 2 Other items can be
thrown much farther by ©) thrown a shorter

distance away b
C yA) Pe y by



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eAttack enemies with enemies.
If you stand on an enemy and press the B button, you will be able to lift up the enemy

and can throw him at other enemies.

You can also go faster. $1Oo

eAcceleration speed
You can run faster and faster by pressing either the left or right of the control pad

and the B button at the same time.

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eDodge the enemy skillfully.

You can duck if you
press the bottom of
the control pad.
With this, you can
dodge flying
enemies.

You can control
Mario and his
friends even when
they are jumping.
Come down
skillfully on top of
enemies.

eTry climbing vines and chains.

When Mario or one of his
friends is over a vine or a
chain, they can grasp the
vine or chain if the top of the
control pad is pressed. They
can do it even in the middle
of a jump. If you get on an
enemy on top of a vine, you
can toss him off.

=

ae

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eEnter open doors.
To go through a door, stand in front of it

and press the top of the control pad. able to go in locked doors

Destroy walls with bombs!
There are places in caves and towers where
brick walls obstruct your path.

Use bombs to destroy the walls.

i

If you haven’t got a key, you won’t be



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Items that help Mario and his friends.
Unripened vegetables

Coins

You can win extra lives
with luck and the coins
you have collected so far.

Vegetables

Ripe vegetables. If you
a pull out a lot of them....

Bomb

A few seconds after they
are picked up, they flicker
and explode.

They are not fully
grown. Just give them
to the enemies.

Turtle shells

When you throw them
they slide and hit the
enemy.

Mushroom block
They can be used as
steps and for attacking
the enemy.

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Really useful items

Go to Sub-space with magic

If you find a magic potion, try throwing it. When you do that a door will appear.
You’ll enter the sub space if you press the top of the control pad while in front of
the door.

The grass in Sub-space will turn into coins until you use magic twice in that

area. If you place a door in a certain place, there will be a heart that will
increase your life meter.

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eYou’ll become invincible by collecting
cherries.

A Starman will appear when you collect enough

cherries. When you pick this up, you will become

invincible for a limited time.

Cherries Starman

¢ Time Stop

Vegetables are not only used for attack. If you have
already taken four and you take a fifth one, a stopwatch
will appear. When you take this, the enemy’s movements
will stop for a limited time.

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Vegetable

Stop watch


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A Bonus Chance at the end of an Area

°Clear the screen by overthrowing the boss character.

At the end of each area, there is a mask that becomes a gate to the next area.
In order to open the gate, you must get a hold of the crystal ball. Birdo
sometimes has the crystal ball, so get it back by defeating him. At the end of
each world, the boss is waiting for you again...!

Attack the boss character by
throwing mushroom blocks.

The bonus game is one -
of chance! 1 more life

¢Get more lives by collecting cherries.
You can win extra lives when

2 more lives

you clear each area. You get 1 ; S “a Bimorel ives
play for each coin you have
collected from the last. - 3 of any other symbol] 4 more life



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Obstructing your way — gangs of
enemy characters

Shyguy - Red

A member of the ‘8
bits’ (a club from
evil dreams ). He
wears a mask
because he’s shy.

Shyguy - Pink
He moves back and
», forth on the hills.
Carefully avoid him.

| Snifit - Red

A member of the “8
bits.” He wears a
mask and spits the
bullets of evil dreams
from his mouth.

Tweeter
It’s a bird with a

» mask. He hops. Try
to get on top of his
head.

Snifit - Gray

He jumps before
spitting a bullet.
Learn the timing of
his bullets.

Snifit - Pink
He moves back and
forth on the hills.
Avoid his bullets with
timely jumps.

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Ninji - 1

He is a little devil
who appears in the
dreams of NES
players. He moves
fast and will
persistently chase
you.

Beezo - Red

He attacks by diving
at you. Looks like a
Shyguy with wings.

Hoopster

He is a creature
about the size of a
basketball.

He resembles a
ladybug. He lives on
vines and crawls up
and down.

Ninji - 2

He stays in one spot
and jumps
repeatedly. A
strange guy.

| Beezo - Pink

He attacks by flying
_ Straight at you. Stay
r calm and study his

movements
carefully.
-

Phanto

He is normally at
rest and waits by
keys. If you take a
key, he will pursue
you.

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Trouter

It’s a fish which lives
in the world of
dreams. You'll find it
in waterfalls and
rivers. He interferes
with Mario.

Bob-Omb

He has a terrible
temper. When he
gets angry, he
explodes.

Pidgit

He brings evil
dreams. He can’t fly
on his own, so Wart
gave him a flying
carpet.

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Porcupo

His body is entirely
covered with spines
so you can’t climb
on his back.

Albatoss

He used to be only
a resident in the

» world of dreams.

\ Now, by order of
Wart, he works as a
carrier of Bob-Ombs.

Cobrat

Usually asleep in a
jar, it moves on
Wart’s command,
often appearing in
the dreams of Toad.


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Panser

The only plant life
Wart created for the
world of dreams. It
spouts fire.

Pokey

It is a walking
cactus. Its entire
body, except for its
head, is covered
with thorns. Thorns
will hurt you if you
touch them.

Flurry

Snow monster. He’ll
chase you on ice
skates.

Ostro

He serves as a
means of
transportation in the
world of dreams.

Shyguys often ride
him.

Autobomb
Shyguy’s favorite
ride. It is also
referred to as a
“bad dream
machine.”

Spark

He shines and
moves in a circular
motion around the

“A walls and floors of

the underground. He
moves fast or slow. y


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Mouser

It is a bomber of
bad dreams that
destroys good
dreams. It is proud
and it doesn’t

Birdo

He thinks he is a
girl and he spits
eggs from his
mouth. He’d rather
be called

“birdetta.‘* believe that it is
just a mouse.
Fryguy Tryclyde

He was once an
outsider, but now
he is one of Wart’s
helpers since he
impressed Wart
with his cunning
brain and offensive
capabilities which
are three times
normal strength.

Wart gave life to
this entity which is
created from fire.
He spits fireballs
when he is mad.

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Clawgrip

He grows
suddenly, and he
is surprisingly
skilled at throwing
rocks.

Wart
He is the most mischievous of all in
the world of dreams. He created

monsters by playing with the dream €
machine.

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COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed and
used properly, that is, in strict accordance with the manufacturer's instructions, may
cause interference to radio and television reception. It has been type tested and found
to comply with the limits for a Class B computing device in accordance with the
specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide
reasonable protection against such interference in a residential installation. However,
there is no guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception, which can
be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:

— Reorient the receiving antenna

— Relocate the NES with respect to the receiver

— Move the NES away from the receiver

— Plug the NES into a different outlet so that Control Deck and receiver are on

different circuits.

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90-DAY LIMITED WARRANTY NINTENDO GAME PAKS

‘90-DAY LIMITED WARRANTY:

Nintendo of America Inc. (“Nintendo”) warrants tothe orginal consumer
purchaser that this Nintendo Game Pak ("PAK") shall be tree trom defects
‘in materia and workmanship fora period of 90 days from date of purchase
if defect covered by this warranty occurs during this 90-day warranty
‘period, Nintendo will repair or replace the PAK, a its option fee of charge.

‘This warranty shall not apply i the PAK has been damaged by negligence,
accident, unreasonable use, modification, tampering, or by other causes
Unrelated to defective materials or workmanship,

REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY:

the PAK develops a problem requiring service ater the 90-day warranty
‘period, you may contact the Nintendo Consumer Service Department at
the phone number noted above. I the Nintendo Service Representative
fs unable to solve the problem by phone, he may advise you of the
‘approximate cost or Nintendo to repai of replace the PAK and may provide
You with a Return Authorization number.

‘You may then record this number onthe outside packaging of the defective
PAK and return the defective merchandise, FREIGHT PREPAID AND
INSURED FOR LOSS OR DAMAGE, to Nintendo, and enclose a money
‘ore payable to Nintendo of America Inc. forthe cost quoted you. (Repairs
‘may also be charged on a VISA or MASTERCARD credit card.)

tater personal inspection, the Nintendo Service Representative determines
the PAK cannot be repaied, it willbe returned and your payment refunded

WARRANTY LIMITATIONS:

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES
(OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,
ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF
PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH
HEREIN, IN NO EVENT SHALL NINTENDO BE LIABLE FOR
‘CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE
BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.

The provisions of this warranty are valid in the United States only. Some
states do not allow imitations on how long an implied warranty lasts oF
‘exclusion of consequential or incidental damages, s0 the above limitations
and exclusion may not apply to you. This warranty gives you specific leg

rights, and you may also have other rights which vary from state to state.

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Printed in Japan


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Any original instruction manuals included with this software are digital reproductions
of the original printed manuals. They are as faithful as possible to those documents
and feature a bare minimum of edits. Reference may be made to features that can’t
be used in this version of the game, or the contact information provided may no
longer be valid. Some copyright information may be out-of-date. Please also note

that printed manuals were not always released in multiple languages.
